Since going freelance in 2013, I have copy-edited a range of non-fiction books on subjects as diverse as insects, guitars and World of Warcraft. I also copy-edit role-playing games for Osprey Publishing. Below is a list of the books I have copy-edited by publication date.
Graham Rose (Osprey Games; 2019)
Blurb: Paleomythic is a roleplaying game of grim survival and mythical adventures in the land of Ancient Mu, a harsh prehistoric world full of mysterious ruins and temples to explore, huge and terrible creatures that roam and spread fear across the land, and nefarious mystics and sorcerers who plot dark schemes from the shadows. It is a world of biting cold winters, of people hunting and foraging to survive, and tribes that wage relentless war.
Taking on the roles of hunters, healers, warriors, soothsayers, and more, players will navigate a world of hostile tribes, otherworldly spirits, prehistoric beasts, and monstrous creatures lurking in the dark places of the world. Players have huge scope in sculpting the game experience that best suits them, whether it’s a gritty survival story without a trace of the mystical or a tale of grand adventure and exploration in a mythic setting.
I am Orazachi: Diary of a Game Master
Ben Werbner (Self-Published)
Blurb: This is a book about Ben Werbner’s experiences at Blizzard Entertainment Europe while working as a Game Master (GM) for arguably the greatest online game ever conceived, World of Warcraft (WoW).
This book is a story of close relationships, both among the tight-knit communities of online gamers and within the Blizzard ‘family’ itself in Paris. It describes the fun and hard work involved in making the game work for millions of players, and in serving and policing the gamers who have dedicated themselves to building up living communities in WoW. It describes in detail the challenges of the job, the tricks and skills it involves, the friendships forged, as well as the treachery, cheating and skulduggery of some unscrupulous players. It uses the ‘insider’ language of gamers to evoke their shared experience of the game. The author also takes a critical look at recent developments in WoW, eliciting comments from GMs, guild masters and veteran players.
Insect Biodiversity: Science and Society, Volume 2
Robert G, Foottit, Peter H. Adler (Wiley; 2018)
Blurb: Volume Two of Insect Biodiversity: Science and Society presents an entirely new, companion volume of a comprehensive resource for the most current research on the influence insects have on humankind and on our endangered environment. With contributions from leading researchers and scholars on the topic, the text explores relevant topics including biodiversity in different habitats and regions, taxonomic groups, and perspectives.
Volume Two offers coverage of insect biodiversity in regional settings, such as the Arctic and Asia, and in particular habitats including crops, caves, and islands. The authors also include information on historical, cultural, technical, and climatic perspectives of insect biodiversity.
Insect Biodiversity: Science and Society, Volume 1, 2nd Edition
Robert G, Foottit, Peter H. Adler (Wiley; 2017)
Blurb: The second edition of Insect Biodiversity: Science and Society brings together in one comprehensive text contributions from leading scientific experts to assess the influence insects have on humankind and the earth’s fragile ecosystems. Revised and updated, this new edition includes information on the number of substantial changes to entomology and the study of biodiversity. It includes current research on insect groups, classification, regional diversity, and a wide range of concepts and developing methodologies. The authors examine why insect biodiversity matters and how the rapid evolution of insects is affecting us all.
This book explores the wide variety of insect species and their evolutionary relationships. Case studies offer assessments on how insect biodiversity can help meet the needs of a rapidly expanding human population, and also examine the consequences that an increased loss of insect species will have on the world.
Armand Serra (Self-Published; 2015)
Blurb: An exclusive insight into a private collection that features a host of extremely rare vintage guitars, as well as many celebrity-owned instruments that have been rediscovered and are shown here for the first time. The myriad of sought-after and unique treasures date from the birth of the solid-body guitar in 1950 all the way to 2014.
This focused rock ‘n’ roll collection includes instruments and amplifiers played by the likes of Jimi Hendrix, Eric Clapton, Jeff Beck, Keith Richards, Mick Taylor, Pete Townshend, Ritchie Blackmore, Tony Iommi, John Entwistle, Martin Barre, Robin Trower, Steve Marriott, Steve Jones, Mick Ralphs, Ginger Baker and many more.
Detailed information on each instrument’s history and discovery is provided alongside close-up, high-quality photographs. Intermission pages include unpublished concert photos and memorabilia relating to classic rock bands and guitar heroes, forming a unique collection that has been devotedly assembled over 40 years.
Learning to Teach Art and Design in the Secondary School
Nicholas Addison, Lesley Burgess (Routledge; 2014)
Blurb: Learning to Teach Art and Design in the Secondary School is established as the key text for all those preparing to become art and design teachers in the secondary school. It explores a range of approaches to teaching and learning and provides a conceptual and practical framework for understanding the diverse nature of art and design in the secondary school curriculum.
Written by experts in the field, it aims to inform and inspire, to challenge orthodoxies and encourage a freshness of vision. It provides support and guidance for learning and teaching in art and design, suggesting strategies to motivate and engage pupils in making, discussing and evaluating visual and material culture.