I write about video games

I have been the features editor for GamesIndustry.biz since June 2025, but for 12 years before that I was a freelancer specialising in in-depth features across the world of gaming.

My work has been featured in publications such as The Guardian, Eurogamer, Retro Gamer, PC Gamer, EDGE, GamesRadar+, PCGamesN, Kotaku UK, Rock Paper Shotgun and WhyNow Gaming. I am also the founder of the gaming websites A Most Agreeable Pastime and 101 Video Games That Made My Life Slightly Better.


In addition, I am the author of Curious Video Game Machines, a compendium of rare and unusual consoles, computers and coin-ups.

And I mean REALLY rare and unusual.

Stuff like the Interton VC 4000, a 1978 console made by a German hearing-aid company. Or the Daewoo Zemmix V, one of a series of extraordinary-looking consoles that were never released outside Korea. It’s the deepest of deep dives.

You can find out more and order the book here.


I’ve highlighted some of my favourite video-game articles below, and underneath that you can find a complete(ish) list of my work.


The quest for Sky Skipper, the rarest Nintendo arcade machine in the world (The Guardian)

Nintendo’s arcade games were hit and miss in the early days, with titles such as Monkey Magic and Space Firebird failing to leave much of a lasting impression. That all changed in the summer of 1981 with the release of the all-conquering Donkey Kong (designed by a young Shigeru Miyamoto), which went on to become one of the bestselling arcade games of all time, as well as marking the debut of Mario.

But that same year, Miyamoto worked with director Genyo Takeda on an arcade game that has since been all but forgotten. Sky Skipper featured giant gorillas, just like Donkey Kong, but here the player was piloting a biplane and collecting anthropomorphic playing cards… (read more)


The man who built his own WH Smith (WhyNow Gaming)

The approach to The Cave is stunning. After diving off the M5, I wound my way down the country lanes of Gloucestershire in my little car, plunging through sun-dappled holloways, and enjoying beautiful vistas of rolling green hills in places where the trees thinned.

Eventually I reached the tiny village of Chalford down switchback curves, heading past the picturesque church to a grand old stone mill on the banks of the River Frome, the frankly gorgeous home of The Cave. It’s hardly the kind of place you’d normally expect to find a retro gaming museum. But I immediately wished they were all like this… (read more)


The menagerie of ways AI is transforming video game creation (L’Atelier)

In 2022, social media feeds flooded with astonishing creations from artificial intelligence (AI), chiefly the tools DALL-E 2, Midjourney and Stable Diffusion. Users could generate seemingly any imaginable image with incredible fidelity by typing a few simple words. 

Artist Martin Nebelong, who landed a job with Media Molecule for his impressive creations in Dreams, posted a thread of eye-opening images he generated using Midjourney last August. They range from an “elderly Norwegian queen” to “futuristic traditional oriental buildings.” In each, the quality of the AI-created artwork is incredible, practically indistinguishable from something made by a talented human hand.

Seemingly overnight, AI tools went from being a novelty—a way to generate silly Pokémon names or psychedelic Mona Lisas—to a technology that could revolutionise how we work, notably in video games. Indeed, someone has already created a shoot ‘em up made entirely with art generated from Midjourney. (read more)


Meet the 57-year-old who just released his first video game (Eurogamer)

At the age of 57, Chris Mandra has just released his first video game. This is something I find truly remarkable. For all the modern talk about portfolio careers and the death of a job-for-life, the idea of embarking on a completely new career in your sixth decade on Earth seems astonishing. At the age of 44, I sometimes daydream about starting out again, venturing into the unknown, maybe writing a travel book or doing that master’s degree I never got round to. But it doesn’t happen. There are too many forces holding me back, too much inertia from mortgages and children and the idea of having to learn everything again from scratch. What Mandra has done is nothing short of extraordinary. (read more)


Back from the dead (PC Gamer)

Genesis LPMud is one of the oldest online multiplayer games in the world: it’s been running continuously for nearly 30 years. But six years ago it almost came to an untimely end. This is the story of how an enthusiastic cadre of fans rallied to save this important piece of gaming history from extinction… (read more)


Amiga Addict

  • The Story of the Guru Meditation Error (issue 19)

L’Atelier

Convergence

I contributed several chapters to the book Convergence: How The World Will Be Painted With Data by Charlie Fink.

  • AR and Journalism
  • AR and AI
  • Pokemon Go on and on and on
  • Niantic’s Real World Platform
  • Rokid company profile

Creative Bloq

Debug

  • Cocoon review (issue 3)

EDGE

  • Studio Profile: Digital Eclipse (issue 413)
  • Feature: Creating Havok (issue 412)
  • Knowledge: A Comfortable Niche (issue 412)
  • Knowledge: Changing Tide (issue 412)
  • Knowledge: Escape Artistry (issue 411)
  • Play: Commandos: Origins (issue 410)
  • Knowledge: Donkey Throng (issue 410)
  • Knowledge: Speak Up (issue 409)
  • Knowledge: Bard Choices (issue 409)
  • Hype: Chip ‘N Clawz Vs The Brainioids (issue 409)
  • Knowledge: Fatal Error (additional reporting; issue 406)
  • Feature: Out of the Shadows (issue 405)
  • Studio Profile: Two Point Studios (issue 402)
  • Play: The Crimson Diamond (issue 402)
  • Knowledge: Independents’ pay (issue 402)
  • Feature: Full Circle (issue 399)
  • Feature: Breakout (issue 397)
  • Knowledge: Absolute state of the union (issue 397)
  • Feature: An Audience With… Paul Gouge (issue 396)
  • Knowledge: Artificial interaction (issue 395)
  • Knowledge: Power and responsibility (issue 394)
  • Hype: Chasing the Unseen (issue 394)
  • Feature: Flying Solo (issue 394)
  • Play: Go Mecha Ball (issue 394)
  • Knowledge: Human Connection (issue 393)
  • Time Extend: Alone in the Dark (issue 393)
  • Knowledge: Shifting foundations (issue 391)
  • Feature: The Shape of Things to Come (issue 390)
  • Knowledge: Multiplayer in minutes (issue 389)
  • The Making Of… A Space for the Unbound (issue 389)
  • Feature: Play the movie (issue 387)
  • Studio Profile: Triband Games (issue 387)
  • Knowledge: Creative crucible (issue 386)
  • Knowledge: Changing the narrative (issue 385)
  • Hype: Nighthawks (issue 385)
  • Play: Tchia (issue 383)
  • Knowledge: Forging Ahead (issue 383)
  • Studio Profile: Wadjet Eye (issue 382)
  • Hype: SteamWorld Build (issue 382)
  • Hype: Arctic Awakening (issue 382)
  • The Making Of… Citizen Sleeper (issue 381)
  • Feature: Augmented Development (issue 381)
  • Knowledge: Ready to Comply (issue 381)
  • Knowledge: Sea Change (issue 380)
  • Hype: Ninja Or Die (issue 379)
  • Knowledge: Do-It-Yourself Dungeons (issue 379)
  • Knowledge: The Cloud On The Horizon (issue 379)
  • Hype: The Siege and the Sandfox (issue 378)
  • Knowledge: New Builds (issue 378)
  • Feature: The Preservationists (issue 377)
  • Hype: Tactical Breach Wizards (issue 375)
  • Hype: Death of the Reprobate (issue 375)
  • Hype: Old Skies (issue 373)
  • Knowledge: Selfloss (issue 373)
  • Hype: How To Say Goodbye (issue 372)
  • Play: Not For Broadcast (issue 369)
  • Hype: Swordship (issue 368)
  • Hype: Inua: A Story in Ice and Time (issue 367)
  • Hype: Silt (issue 366)
  • Knowledge: Smokestack lightning (issue 334)

Eurogamer

Game Informer

  • The Making of Immortality (issue 355)

GAME Magazine

  • Everyone deserves to play [interview with the head of gaming charity SpecialEffect]

GAME MEDIA

For E3 2019, I wrote news articles for UK retailer GAME’s online news portal.

GamesIndustry.biz

GamesRadar+

The Guardian

The Indie Game Website

Knowledge

Kotaku UK

LADbible

Nintendo Life

PC Gamer

PCGamesN

Retro Gamer

  • In The Chair With Tony Warriner (issue 275)
  • The Making of Ape Escape (issue 272)
  • The Making of Wizardry: Proving Grounds of the Mad Overlord (issue 267)
  • In The Chair With David Wise (issue 264)
  • In The Chair With Mark Webley (issue 261)
  • The Making of Burnout 3: Takedown (issue 259)
  • The Making of Fable (issue 257)
  • In The Chair With Richard Browne (issue 256)
  • In The Chair With Raph Koster (issue 254)
  • Ultimate Guide: Katamari Damacy (issue 252)
  • Ultimate Guide: Gran Turismo (issue 250)
  • The Weird World of Atari 2600 Accessories (issue 245)
  • Ultimate Guide: Cannon Dancer (issue 241)
  • The History of Legacy of Kain (issue 240)
  • The Making of Demon Attack (issue 237)
  • The Story of E3 (issue 234)
  • The Making of The Simpsons: Bart Vs The Space Mutants (issue 224)
  • In The Chair With Violet Berlin (issue 221)
  • The Making of Balance of Power (issue 220)
  • Back to the 90s (issue 218 cover feature, sections on 90s magazines and TV)
  • The Making of Wizkid (issue 217)
  • The Story of Special Reserve (issue 215)
  • The History of Turrican (issue 214 cover feature)
  • The Making of Lure of the Temptress (issue 211)
  • The History of The Settlers (issue 209)
  • The History of Destruction Derby (issue 208)
  • The Making of Skidmarks and Super Skidmarks (issue 205)
  • The History of Commandos (issue 204)
  • It’s Good To Talk: Retro Gaming Podcasts Special (issue 203)
  • Ultimate Guide: Street Racer (issue 202)
  • The Making of BITS (issue 201)
  • The History of Videogame Magazines (issue 200)
  • Ultimate Guide: Super Star Wars (issue 197)
  • The History of X-COM (issue 196)
  • The Making of Amiga Power (issue 195)
  • The Strange Story of the Casio Loopy (issue 193)
  • Minority Report: Amiga CD32 (issue 192)

Rock Paper Shotgun

Time Extension

WhyNow

WhyNow Gaming

I wrote daily gaming-news articles for WhyNow Gaming, which became the new home of Wireframe magazine in early 2023. You can find a full list of my news articles here. I also wrote opinion pieces, previews and reviews, which are listed below.

Wireframe